Powered by Innings 2

Glossary

Select one of the keywords on the left…

6th class > > Introduction

Introduction

Hey there, young explorer! Today, we're going on an adventure into the world of shapes with a guide named Euclid. Imagine Euclid as a wise old wizard who lived a long, long time ago and loved everything about shapes. He discovered so many secrets about them that he decided to share his knowledge with the world. This magic world of shapes he explored is called Euclidean geometry.

Euclidean geometry is a type of math that talks about shapes, lines, and points, kind of like the drawings you do on paper. Imagine you have a ruler and a compass (that thing you use to draw perfect circles). Using these tools, you can create all kinds of shapes and figures without lifting your pencil from the paper.

Geometry is everywhere around us, in nature, architecture, technology and design. We need geometry for everything from measuring distances to constructing skyscrapers or sending satellites into space. Here are a few more examples:

Geometry allowed the ancient Egyptians to construct gigantic, perfectly regular pyramids.

Sailors use sextants to determine their location while at sea, using angles formed by the sun or stars.

Geometry is needed to create realistic video game or movie graphics.

Geometry can help design and test new airplane models, making them safer and more efficient.

Geometry was key when designing this skyscraper in Beijing – and to make sure it won’t fall over.

Geometry allows us to predict the position of stars, planets and satellites orbiting Earth.

Euclidean geometry is like a game where you use these ideas to solve puzzles, make cool patterns, and understand how shapes work together. It's pretty fun once you get the hang of it!